![]() Unarmed Proficiency: You gain the Unarmed proficiency.Against multiple targets you only regain the die if the check fails against all of them. Practiced Acrobatics: If you spend an action die to boost an Acrobatics check and it still fails, you gain the die back after the action is resolved.Apply this bonus after any modifiers from your Species or Talent. Attribute Training: The Lower of your Strength or Wisdom scores increases by 1 (your choice if a tie).You roll only once for the action, while each Opponent rolls to resist separately. Engaging Diversion: You may Distract up to 3 opponents at once.Agile Defense: Your base Defense increases by 1.Attributes: +2 Intelligence, -2 Charisma.Master’s Art: unarmed 1d10 Lethal, 18-20 threat.Martial Arts: Wis in place of Dex for Def and Initiative, and in place of Strength for Unarmed Attack and Damage rolls.Level 1 Wily Human Soldier w/ Fist Specialty Today’s Fantasy Craft Character Sample for the Jianghu Wuxia Setting is an old favorite in terms of stereotyped characters for Kung Fu movies: The Drunken Master. ![]()
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